Friday 21 October 2016

WOLFENSTEIN: THE NEW ORDER

"What if the Nazis won World War II?" is probably the single most-asked alternate history question, and it makes sense why. Wars are often fought over conflicting viewpoints, opposite goals, and a muddy sense of what's right and wrong, but when it came to the Third Reich, the world saw the face of actual evil through its Master Race propaganda, expansionist military campaigns, and systematic extermination of millions upon millions of people.

But not all alternate history World War II shooters are cut from quality cloth (I'm looking at you, Turning Point: Fall of Liberty). Wolfenstein: The New Order is a fun game not because it takes place in a well-worn, fictional Nazi-controlled future, but because it does something fresh with the subject matter. Its barrage of Swastikas, Iron Crosses, and Sig Runes is the stuff of many like-minded first-person shooters; its content is something entirely different, even if its core gameplay isn't.



In The New Order, Nazi Germany didn't only win World War II; it completely dominates the globe. By 1960, the Nazis are everywhere, laying waste to their remaining opponents while cleansing the impure from society. Walking into a setting I've seen so many times before, I didn't expect the high level of polish applied to Wolfenstein's exceptional writing. Cutscenes are especially riddled with little touches that made them more believable -- the twirling of a character's thumbs as he speaks, the subtle ashing of a cigarette, the nuance of rolled eyes -- and there are relatable heroes to pull for and devilish villains to wish the worst upon alike.

The Wolfenstein series' longtime hero -- BJ Blazcowicz -- returns, though he's deeper, better written, and more fleshed-out than he's ever been. You catch a glimpse of him 14 years before the events of the main campaign in a shockingly weak intro sequence that takes forever to put an actual gun in your hand, and at that point, he's more unrelenting meathead than poet laureate. But when you fast-forward to 1960, Blazcowicz is older and smarter, hardened by his experiences in the post-war, Nazi-controlled world. You get to see an interesting side to him that makes it easy to become invested in his journey, and he's not the only character who's worth noting, either. Virtually everyone around him -- from the fiendish General Deathshead to the brave Caroline Becker -- also command attention. Wolfenstein's bloody brutality, especially when it comes to those Blazcowicz loves, only makes it easier to be sympathetic.

The New Order plays and runs well, though you'll encounter occasional texture pop-in and some poor audio mixing that frustratingly drowns out some well-acted voices. It's pretty, too, both in-game and during cutscenes, especially when you get a chance to marvel at some of its open vistas and cityscapes. Neo-Berlin is frighteningly beautiful in its order and grandeur, yet quainter, picturesque moments can also be found out in the wilderness, for instance when Blazcowicz escapes from a hospital in Poland early in the campaign and gets his first look at the blue sky in 14 years.


Then again, when it comes to mechanics, The New Order doesn't do much to differentiate itself from the glut of shooters that come out every year. Blazcowicz has a typical array of weapons at his disposal -- a knife, a pistol, a machinegun, a sniper rifle, and so on -- as well as some Nazi future tech, like laser rifles, that give the game the alternate history feel that Wolfenstein has thrived on for 22 years. Gunplay is fun and fluid, though I have to question the inclusion of dual-wielding, which, while cool in theory, is exceptionally cumbersome and entirely inadequate in heated firefights.

Combat is made more dynamic by a heavy emphasis on stealth, which is both a blessing and a curse in The New Order. Slinking around wide-open maps and linear corridors -- knife in hand -- is satisfying, especially when you score a stealthy kill with a slash or toss of your blade or the shot of a silenced pistol. I also enjoyed the inclusion of special enemies with the ability to call endless reinforcements if you're spotted. By finding and killing them in secret, you can mitigate the challenges presented by specific areas while illuminating the locations of secret items on your map (like gold, Enigma codes, and letters). It's just a shame that these stealth mechanics expose some questionable and inconsistent AI that seems designed to make things a bit easier on you if you opt to play with a quiet slant. Sometimes it seems blind, both to you and to the freshly knifed bodies of their compatriots under their feet.



Developer Machinegames did bring some novelty to the experience, however, especially when it comes to The New Order's skill progression system. It isn't based on leveling up or spending skill points; rather, dozens of skills are nestled underneath four separate headers, and they're unlocked by completing tasks in-game, like scoring headshots, killing foes from cover, or eliminating your enemies with potato masher grenades. Better yet, many of these skills must be unlocked in sequence, giving the entire scheme some depth. I really liked this system; it feels genuinely unique next to many of Wolfenstein's shooter contemporaries.

The New Order has a wide array of environments to explore that highlight some what-ifs of a victorious Nazi Germany. In Wolfenstein, the Nazis have a thriving space program, devastating ordnance, and an all-new, gilded version of their capital city, Berlin. Some of these areas seem a little vacant when it comes to foot and car traffic, but it's cool to see Machinegames' vision of this terrible new fascist-dominated world. Unfortunately, scouring these environments can sometimes be a bit of a grind, especially when you're constantly collecting endless amounts of health, armor, and ammunition, each of which requiring the press of a button. Oftentimes, I'd see the on-screen prompt to collect something before I could even see what I'm collecting, taking away from the immersive nature of the world. Why can't I just pick up the ammo by walking over it? This aspect of The New Order made it feel very old.



Where The New Order really shines, however, is in its plot, characters, and presentation. It's swimming in cool, alternate history lore that makes Wolfenstein feel strangely believable. While the Nazis didn't actually build large, building-sized machines, affix plate armor to their dogs, or implant human brains into mechs, it's honestly not that far-fetched to think they might have tried if the Allies didn't extinguish them in 1945. These are the people that performed heinous experiments on living humans, obsessed over racial purity with their Ahnenerbe-affiliated pseudo-scholars, and even contemplated building something called the Sun Gun, not to mention endless arrays of special missiles, nuclear bombs, jet aircraft, helicopters, and more under the moniker of Wunderwaffe. That's all real, so it's not too farfetched to think that if Nazi scientists in the real world were experimenting with, say, bone and nerve transplants, that they might have eventually tried to do it with the human brain, too. Wolfenstein seems to understand this, even if it's taken to a still unrealistic degree.

Machinegames should also be commended for artfully working unsanitized references to real-life Nazi atrocities into its alternate history story without fear of offending anybody. You're given startling glimpses into Nazi's systematic mistreatment of the mentally ill and handicapped, a first-hand look at a forced labor camp, and plenty of allusions to Nazi treatment of non-Aryan people around the world, including in occupied America. All of this, peppered into in-game and pre-rendered cutscenes, makes The New Order feel surprisingly human, and your situation quite desperate.

Tuesday 20 September 2016

Monday 12 September 2016

FORZA HORIZON 3 DEMO COULD BE OUT VERY SOON


A demo for Forza Horizon 3 could be out as early as September 11, according to a Microsoft Store online listing.

We've known the open-world racing game would get a demo just like previous Forza games, but publisher Microsoft has yet to officially announce a release date for it.





According to the store page, the demo is only listed for Xbox One and will have a download size of 18.34 GB. There are no further details about the extent of  the content players can expect in the demo, however.

We've reached out to Microsoft for more information and will update the story if we hear anything back.

Late last month, Halo's Warthog was announced as a playable vehicle in the game. For more, be sure to check out how awesome it looks in 4K.

Forza Horizon 3 releases for PC and Xbox One on September 27.

Saturday 10 September 2016

DOOM DEATHMATCH, ARCADE MODE GAMEPLAY REVEAL COMING NEXT WEEK



Doom's forthcoming "Free Update 3" will bring with it both Deathmatch and support for private matches, Bethesda has announced.

The publisher also released a teaser showcasing Deathmatch and Arcade Mode, and announced that gameplay footage of these new additions will be streamed live on Tuesday, September 13 at 11 a.m. PT/2 p.m. ET.








Deathmatch will add free-for-all battles to Doom's multiplayer. Meanwhile, players will be able to tweak the time and score limit settings in private multiplayer matches, which allow a group of friends to play together on a map and mode of their choosing. Private matches also feature the option to turn on or off demons and power weapons.

Tuesday 6 September 2016

CALL OF DUTY: INFINITE WARFARE MULTIPLAYER BETA ANNOUNCED

Call of Duty: Infinite Warfare’s multiplayer beta goes live on October 14 on PlayStation 4 first, with Xbox One following, for those who pre-order the game. The news was announced earlier today at the Call of Duty XP 2016 fan event.

There is no word yet on exactly when the beta will launch for Xbox One players, but we'll update you as soon as we know. It is not available on PC.



The first footage of Call of Duty: Infinite Warfare's multiplayer mode also debuted, which provided a closer look at the game's classes. Check it out above.

Stay tuned to IGN as Call of Duty XP continues.

Saturday 3 September 2016

ASUS ROG ANNOUNCE STRIX GEFORCE GTX 1060 INDIAN PRICING

The Strix GeForce GTX 1060 has been announced by Asus ROG. The graphics card is VR-ready and includes Aura RGB Lighting. It uses DirectCU III with a triple wing-blade fan to provide better cooling while making lesser noise. Also available in the GeForce GTX 1060 lineup are the Asus Turbo GeForce GTX 1060, which has a lifespan up to 4 times longer, and Asus Dual GeForce GTX 1060.



The card has been redesigned with GPU Tweak II, which aims to simplify the process of overclocking without missing out on advanced options for the more hardcore overclockers. A one year premium license for XSplit Gamecaster is also included.



The Asus ROG Strix GeForce GTX 1060, Turbo GeForce GTX 1060 and Dual GeForce GTX 1060 launched worldwide on 19th July 2016 and are available in India for the following prices*,

Strix GTX 1060 - Rs. 31,350/-
Turbo GTX 1060 - Rs. 28,500/-
Dual GTX 1060 - Rs. 28,500/-

*Prices are not inclusive of tax.

SYSTEM SHOCK 3 ENTERS DEVELOPMENT, ANNOUNCES EXCELLENT DEV TEAM


OtherSide Entertainment has announced that development of System Shock 3 has now begun, and revealed the development team set to work on System Shock 3, including the people behind the original System Shock games, Thief II, and Deus Ex.

At the helm of the team is Warren Spector, who helped create the original System Shock. Spector’s accomplishments are many, having worked on Thief: The Dark Project, Deus Ex, Epic Mickey, as well as a sea of other RPG titles.
Joining Spector is design director Sheldon Pacotti, who worked as lead writer for both Deus Ex and its sequel Invisible War, and Arturo Pulecio, who serves as Art Director. Titles Pulecio has worked on previously include Lord of the Rings Online, Dungeons and Dragons Online, Dark Age of Camelot, Warhammer Online, Wizard 101, and both Epic Mickey games.

They're joined by tech director Jason Hughes, who’s known for such titles as Wing Commander, Star Wars, and again, Disney’s Epic Mickey.

As well as the above, OtherSide will be consulting with developers from the original System Shock teams, including creative director Paul Neurathm, lead designer Tim Stellmach, and art director Nate Wells. Doug Church, director of the original System Shock will step in as a creative consultant.




While details of the game are scarce, OtherSide did reveal the original voice actress for evil AI SHODAN, Terri Brosius, will be back for System Shock 3.

We first heard word of System Shock 3 back last December following a small teaser. A few days later, the team officially announced the project alongside a questionnaire asking players their preference in consoles, and whether they had an interest in VR.

As soon as hear more I'll let you know.


Friday 2 September 2016





















Gamers Heaven

Some of the best games past 2 years


















How To Be a PRO Gamer !!

Gaming for a living always seemed like some sort of adolescent dream growing up. Being paid to play your favorite game was something most kids only fantasized about, but now, it actually can be a reality for the truly hard working and talented.eSports has exploded worldwide, and with it, there’s an entire class of 15-30 year olds who now play games for a living. Out of the millions that play titles like Starcraft, Halo or League of Legends, they’ve gotten so good that many can make a full-time living out of gaming. The top few players in the world even pull in six figure salaries between sponsorships, team salaries and tournament winnings.So, how can you follow their lead? One thing should be clear from the start,  it’s a lot of hard work. These ten steps should send you on your way.
1. Practice
It might be nice that you get to play a game you love and think you’re pretty good at. But do you love it enough to play it six, seven, eight hours a day, every day? Because that’s what it takes if you even want a prayer of being a pro. The top players have a regimented practice schedule against competitors at or above their own level, as it’s the only way to truly advance in skill. Make sure you’re constantly playing with people who are better than you, as it’s the only way you’ll grow as a player.
2. Keep Your Day Job
It’s always good to have a back-up plan, and I would not recommend anyone drop out of school or quit their current job until they have at least SOME indication they can make money and support themselves by gaming. If you’ve won some tournament prize money, or your stream gets a decent amount of ad dollars, you can look to start scaling back your everyday activities, but cutting them cold turkey from the beginning is a risk you should not be taking.
3. Studying
Like finding success in any field, it’s important to study those who have excelled before you. Watching pro replays over and over until you start to absorb their own strategies and tactics is a must. These players have been perfecting their art for years, and for someone just starting out, it’s of the utmost importance to learn high level tactic first by watching, then by practicing.
4. Homework
Playing the game for hours is good practice yes, but sometimes you might need to work on one particular aspect of your play in order to get the edge on your opponents. Word is that the best Terran Starcraft player in the world, MarineKingPrime, practices splitting marines, a complex, click-heavy game maneuver, for hours at a time. It only takes a few seconds in each instance, but it’s like shooting a thousand free throws so you’re able to come through in the clutch when you need to.
5. Community
Understand that almost all pro gamers are part of a community, and you should be too. Whether it’s participating in forum discussions or forming your own team, it’s important that you’re not practicing in a vacuum. Outside input and strategy discussions with friends who also play is important when attempting to go pro.
6. Practice
Did I mention you need to practice? The top tier pros often live together in houses where they play against each other for hours a day. That’s not something you need to do when starting out, but it shows how important constant play and practice is when it comes to trying to be the best.
7. Rage Control
Understand that you’re going to lose. Even the best players on earth lose anywhere from thirty to fifty percent of their games. Losing is a part of the path to becoming a better player, and raging and trash talk does nothing to help you improve. Pro Ukranian Starcraft player White-Ra famously had this to say about losing, learning and keeping your cool. “When I starting play, I very disappointing and very sad after my lose. If you want to make one goal to win, you must lose. You can’t win all games. We are people, we make mistake. We are not computer. And if you understand your mistake, you can make analysis of game. And continue to play, try and fix it. More GG, more skill.”
8. Balance
As much as we’ve emphasized that hours of practice are necessary for success, you need to have balance, meaning a life outside of the game. Many pro players started as teens, but now have grown up and have families of their own. Friendships and family are vastly  important for your mental well-being, so don’t shut people out in favor of holing yourself up to play at all hours.
9. Talent
Understand that not everyone is cut out to be a pro player. Even if you’re good, you just might not have the physical ability to be on par with the pros. eSports requires physical and mental prowess, and the top players have to make hundreds of actions a minute at all times, which makes them play at an almost superhuman speed. It simply is not possible for everyone, no matter how much they may practice. You might be good at golf, but that doesn’t necessarily mean after 10,000 holes, you’re going to be Tiger Woods.
10.  Practice
In case I haven’t made it clear so far. For those of you aspiring to be the next Fatal1ty or Boxer, I wish you the best. Keep each of these steps in mind as you play, and remember that above all else, games are supposed to be fun, even when played professionally.

Gamings and all new stuffs