Thursday, 9 March 2017

Ana could be the next Overwatch hero to be nerfed (Updated)

Blizzard has scaled back the nerfs to Ana in the latest update to the Overwatch PTR. The damage on her Biotic Rifle remains at the reduced value (60, down from 80) but the change to her Biotic Grenade has been reverted. It now once again does 60 damage to enemies and 100 healing to Ana and her allies.

"Ana had the biggest changes in this patch, and upon testing, feedback, and talking about it a ton internally, we decided to pull back on the nerfs a bit for this patch," principal designer Geoff Goodman explained in a forum post. "The damage reduction on her weapon is significant, but if this ends up not being enough we can re-visit some further tuning. We don't want to swing her balance too wildly within a single patch."







A few other heroes received additional tweaks as well. The change to Zenyatta's Orb of Discord has also been reverted, meaning it once again cannot target enemies through barriers. However, the weapon spread on his Orb of Destruction has been removed. It's a small change that many Zen players won't even notice, as the weapon spread was nearly negligible to begin with, but there is a difference—most noticeable when using his alternate fire at full charge.


Finally, Sombra has received another small change. At the suggestion of a community thread with more than 600 upvotes, Healthpacks that have been hacked by Sombra (and are available for use, not on cooldown) are now visible through walls to Sombra and her teammates. It's a small quality-of-life change, but one that greatly improves both Sombra's competitive viability and, perhaps most importantly, the visibility of her contributions to her team.


Original Story: The long range healer Ana might be getting a pretty significant nerf to her damage output, according to the current slate of balance changes being tested on the Overwatch public test realm. On the PTR, her Biotic Rifle now does 60 damage per shot to enemies (down from 80), while impact from her Biotic Grenade now does 30 damage (down from 60) to enemies and 50 healing (down from 100) to allies.

A handful of other characters have also received balance tweaks and changes. The new hero Orisa has had the magazine size on her primary weapon, Fusion Driver, shortened from 200 to 150. Her ultimate, Supercharger, also now costs 15 percent more.

The stealth hacker Sombra received a small buff: the sound effects and voice lines from entering and exiting Stealth have been reduced to 15 meters—a welcome change for Sombra mains who feel it's a bit ridiculous that a sneaky infiltrator announces herself upon exiting stealth. The cooldown on her Translocator has also been reduced from six to four seconds.

The cooldown on Winston's Barrier Projector now starts when the barrier is placed—a change that Winston players will be ecstatic about. Previously the cooldown didn't start ticking until the barrier disappeared or was destroyed, leaving Winston vulnerable for much longer than most other tanks. This change brings his Barrier Projector in line with Orisa's which also begins cooling down upon use, not end.

Zenyatta can now target enemies with Orb of Discord through barriers, and the recovery on his alternate fire has been reduced to .6 seconds (down from one). Finally, Junkrat can no longer hurt himself via his own explosions.

Blizzard said the balance changes should be available for testing on the PTR as early as tomorrow morning. As with all PTR changes, it remains to be seen if these will stick, or if more changes are on the way. 

Friday, 21 October 2016

WOLFENSTEIN: THE NEW ORDER

"What if the Nazis won World War II?" is probably the single most-asked alternate history question, and it makes sense why. Wars are often fought over conflicting viewpoints, opposite goals, and a muddy sense of what's right and wrong, but when it came to the Third Reich, the world saw the face of actual evil through its Master Race propaganda, expansionist military campaigns, and systematic extermination of millions upon millions of people.

But not all alternate history World War II shooters are cut from quality cloth (I'm looking at you, Turning Point: Fall of Liberty). Wolfenstein: The New Order is a fun game not because it takes place in a well-worn, fictional Nazi-controlled future, but because it does something fresh with the subject matter. Its barrage of Swastikas, Iron Crosses, and Sig Runes is the stuff of many like-minded first-person shooters; its content is something entirely different, even if its core gameplay isn't.



In The New Order, Nazi Germany didn't only win World War II; it completely dominates the globe. By 1960, the Nazis are everywhere, laying waste to their remaining opponents while cleansing the impure from society. Walking into a setting I've seen so many times before, I didn't expect the high level of polish applied to Wolfenstein's exceptional writing. Cutscenes are especially riddled with little touches that made them more believable -- the twirling of a character's thumbs as he speaks, the subtle ashing of a cigarette, the nuance of rolled eyes -- and there are relatable heroes to pull for and devilish villains to wish the worst upon alike.

The Wolfenstein series' longtime hero -- BJ Blazcowicz -- returns, though he's deeper, better written, and more fleshed-out than he's ever been. You catch a glimpse of him 14 years before the events of the main campaign in a shockingly weak intro sequence that takes forever to put an actual gun in your hand, and at that point, he's more unrelenting meathead than poet laureate. But when you fast-forward to 1960, Blazcowicz is older and smarter, hardened by his experiences in the post-war, Nazi-controlled world. You get to see an interesting side to him that makes it easy to become invested in his journey, and he's not the only character who's worth noting, either. Virtually everyone around him -- from the fiendish General Deathshead to the brave Caroline Becker -- also command attention. Wolfenstein's bloody brutality, especially when it comes to those Blazcowicz loves, only makes it easier to be sympathetic.

The New Order plays and runs well, though you'll encounter occasional texture pop-in and some poor audio mixing that frustratingly drowns out some well-acted voices. It's pretty, too, both in-game and during cutscenes, especially when you get a chance to marvel at some of its open vistas and cityscapes. Neo-Berlin is frighteningly beautiful in its order and grandeur, yet quainter, picturesque moments can also be found out in the wilderness, for instance when Blazcowicz escapes from a hospital in Poland early in the campaign and gets his first look at the blue sky in 14 years.


Then again, when it comes to mechanics, The New Order doesn't do much to differentiate itself from the glut of shooters that come out every year. Blazcowicz has a typical array of weapons at his disposal -- a knife, a pistol, a machinegun, a sniper rifle, and so on -- as well as some Nazi future tech, like laser rifles, that give the game the alternate history feel that Wolfenstein has thrived on for 22 years. Gunplay is fun and fluid, though I have to question the inclusion of dual-wielding, which, while cool in theory, is exceptionally cumbersome and entirely inadequate in heated firefights.

Combat is made more dynamic by a heavy emphasis on stealth, which is both a blessing and a curse in The New Order. Slinking around wide-open maps and linear corridors -- knife in hand -- is satisfying, especially when you score a stealthy kill with a slash or toss of your blade or the shot of a silenced pistol. I also enjoyed the inclusion of special enemies with the ability to call endless reinforcements if you're spotted. By finding and killing them in secret, you can mitigate the challenges presented by specific areas while illuminating the locations of secret items on your map (like gold, Enigma codes, and letters). It's just a shame that these stealth mechanics expose some questionable and inconsistent AI that seems designed to make things a bit easier on you if you opt to play with a quiet slant. Sometimes it seems blind, both to you and to the freshly knifed bodies of their compatriots under their feet.



Developer Machinegames did bring some novelty to the experience, however, especially when it comes to The New Order's skill progression system. It isn't based on leveling up or spending skill points; rather, dozens of skills are nestled underneath four separate headers, and they're unlocked by completing tasks in-game, like scoring headshots, killing foes from cover, or eliminating your enemies with potato masher grenades. Better yet, many of these skills must be unlocked in sequence, giving the entire scheme some depth. I really liked this system; it feels genuinely unique next to many of Wolfenstein's shooter contemporaries.

The New Order has a wide array of environments to explore that highlight some what-ifs of a victorious Nazi Germany. In Wolfenstein, the Nazis have a thriving space program, devastating ordnance, and an all-new, gilded version of their capital city, Berlin. Some of these areas seem a little vacant when it comes to foot and car traffic, but it's cool to see Machinegames' vision of this terrible new fascist-dominated world. Unfortunately, scouring these environments can sometimes be a bit of a grind, especially when you're constantly collecting endless amounts of health, armor, and ammunition, each of which requiring the press of a button. Oftentimes, I'd see the on-screen prompt to collect something before I could even see what I'm collecting, taking away from the immersive nature of the world. Why can't I just pick up the ammo by walking over it? This aspect of The New Order made it feel very old.



Where The New Order really shines, however, is in its plot, characters, and presentation. It's swimming in cool, alternate history lore that makes Wolfenstein feel strangely believable. While the Nazis didn't actually build large, building-sized machines, affix plate armor to their dogs, or implant human brains into mechs, it's honestly not that far-fetched to think they might have tried if the Allies didn't extinguish them in 1945. These are the people that performed heinous experiments on living humans, obsessed over racial purity with their Ahnenerbe-affiliated pseudo-scholars, and even contemplated building something called the Sun Gun, not to mention endless arrays of special missiles, nuclear bombs, jet aircraft, helicopters, and more under the moniker of Wunderwaffe. That's all real, so it's not too farfetched to think that if Nazi scientists in the real world were experimenting with, say, bone and nerve transplants, that they might have eventually tried to do it with the human brain, too. Wolfenstein seems to understand this, even if it's taken to a still unrealistic degree.

Machinegames should also be commended for artfully working unsanitized references to real-life Nazi atrocities into its alternate history story without fear of offending anybody. You're given startling glimpses into Nazi's systematic mistreatment of the mentally ill and handicapped, a first-hand look at a forced labor camp, and plenty of allusions to Nazi treatment of non-Aryan people around the world, including in occupied America. All of this, peppered into in-game and pre-rendered cutscenes, makes The New Order feel surprisingly human, and your situation quite desperate.

Monday, 12 September 2016

FORZA HORIZON 3 DEMO COULD BE OUT VERY SOON


A demo for Forza Horizon 3 could be out as early as September 11, according to a Microsoft Store online listing.

We've known the open-world racing game would get a demo just like previous Forza games, but publisher Microsoft has yet to officially announce a release date for it.





According to the store page, the demo is only listed for Xbox One and will have a download size of 18.34 GB. There are no further details about the extent of  the content players can expect in the demo, however.

We've reached out to Microsoft for more information and will update the story if we hear anything back.

Late last month, Halo's Warthog was announced as a playable vehicle in the game. For more, be sure to check out how awesome it looks in 4K.

Forza Horizon 3 releases for PC and Xbox One on September 27.

Saturday, 10 September 2016

DOOM DEATHMATCH, ARCADE MODE GAMEPLAY REVEAL COMING NEXT WEEK



Doom's forthcoming "Free Update 3" will bring with it both Deathmatch and support for private matches, Bethesda has announced.

The publisher also released a teaser showcasing Deathmatch and Arcade Mode, and announced that gameplay footage of these new additions will be streamed live on Tuesday, September 13 at 11 a.m. PT/2 p.m. ET.








Deathmatch will add free-for-all battles to Doom's multiplayer. Meanwhile, players will be able to tweak the time and score limit settings in private multiplayer matches, which allow a group of friends to play together on a map and mode of their choosing. Private matches also feature the option to turn on or off demons and power weapons.

Tuesday, 6 September 2016

CALL OF DUTY: INFINITE WARFARE MULTIPLAYER BETA ANNOUNCED

Call of Duty: Infinite Warfare’s multiplayer beta goes live on October 14 on PlayStation 4 first, with Xbox One following, for those who pre-order the game. The news was announced earlier today at the Call of Duty XP 2016 fan event.

There is no word yet on exactly when the beta will launch for Xbox One players, but we'll update you as soon as we know. It is not available on PC.



The first footage of Call of Duty: Infinite Warfare's multiplayer mode also debuted, which provided a closer look at the game's classes. Check it out above.

Stay tuned to IGN as Call of Duty XP continues.

Saturday, 3 September 2016

ASUS ROG ANNOUNCE STRIX GEFORCE GTX 1060 INDIAN PRICING

The Strix GeForce GTX 1060 has been announced by Asus ROG. The graphics card is VR-ready and includes Aura RGB Lighting. It uses DirectCU III with a triple wing-blade fan to provide better cooling while making lesser noise. Also available in the GeForce GTX 1060 lineup are the Asus Turbo GeForce GTX 1060, which has a lifespan up to 4 times longer, and Asus Dual GeForce GTX 1060.



The card has been redesigned with GPU Tweak II, which aims to simplify the process of overclocking without missing out on advanced options for the more hardcore overclockers. A one year premium license for XSplit Gamecaster is also included.



The Asus ROG Strix GeForce GTX 1060, Turbo GeForce GTX 1060 and Dual GeForce GTX 1060 launched worldwide on 19th July 2016 and are available in India for the following prices*,

Strix GTX 1060 - Rs. 31,350/-
Turbo GTX 1060 - Rs. 28,500/-
Dual GTX 1060 - Rs. 28,500/-

*Prices are not inclusive of tax.